At the end of each of its turns, it can repeat the saving throw, ending the condition on a success. The creature takes 2d6 psychic damage and must succeed on a Wisdom saving throw or it is blinded. The target must be a creature within 10 feet that you can see. As an action, you unleash this resonance to overwhelm a foe’s mind using your Channel Divinity. Your two selves operating in unison create a powerful psychic resonance. When you do, you roll a d6 and add the number rolled to your saving throw or attack roll, which might make you succeed or hit rather than fail or miss. When you fail on a saving throw or miss with an attack roll, you can invoke your dream identity using your Channel Divinity as a bonus action on your turn if it is not your turn, you may use this feature as your reaction. When you take this oath at 3rd level, you gain the following two Channel Divinity options.ĭreamed Destiny. You gain oath spells at the paladin levels listed. Savor and preserve them, for they nourish those haunted by the darkness. Find the beauty and marvels of the world. When the time comes, act without reservation. Don’t let prudence stand in the way of pushing back the darkness. Know when to rush in and when escape is necessary for you to fight another day.Ĭourage. Disaster or madness awaits those who don’t look before they leap. The tenets of the Oath of Awakening are deeply personal to each paladin, but they tend to follow certain related themes.ĭiscovery. Sometimes called Dream Warriors, silver knights, or seekers of the Silver Key, paladins who swear this oath channel a mythic dream-self of great power and courage as they adventure in the waking world. The most well-known paladins of the Mythos are champion adventurers both in the Dreamlands and the waking world, striving while awake to match or do better than their dreams. 5e SRD > Class Options > Oath of Awakening
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